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Passionate 3D artist with 3 years of experience in 3D modeling, rigging, and animation

Boston born and raised, Monica Reuman attended Ursinus College in Pennsylvania. In May 2015, she graduated with a BA in studio art and Spanish language (and a minor in sociology). Her artistic range includes drawing, painting, photography, collage, digital and street art.

She has numerous awards and has been featured in multiple publications. 

Her artwork has been shown in cities such as Boston, Philadelphia, and London. She has even left her artistic mark in public areas in Guanajuato, Mexico and Valparaiso, Chile.

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Education

Aug 2011 - May 2015

Ursinus College  |  Bachelor of Arts in Studio Art + Spanish   

Minor in Sociology. Yearbook editor, Visual Arts Editor of the Lantern, Publicity for Spanish Club + Gospel Choir, etc

Fall 2021 - Fall 2024

Pixels and Polygons Professional Program in 3D Art and Animation  |   1080 Class Hours 

A 3-year curriculum designed to cultivate the skills necessary for a career in Game Art, Animation, Motion Graphics, and Visual Effects. The program emphasizes hands-on learning through lectures, practical exercises, and collaborative projects.

  • Foundations for Digital Artists: Developed a solid grounding in digital art, software tools, project management, and online professional presence. 

  • Introduction to 3D Art: Gained proficiency in Autodesk Maya, covering 3D modeling, UV mapping, texturing, lighting, and rendering techniques. 

  • Introduction to Animation: Learned animation principles and character rigging, enhancing storytelling through body motion and acting. 

  • Intermediate + Advanced 3D Art: Expanded skills in environmental and architectural modeling, focusing on collaborative projects. 

  • Advanced Animation and Rigging: Mastered complex character rigs and dynamic simulations, capturing nuanced human actions for animation. 

  • Advanced Rendering and VFX: Created images and videos using the Arnold render engine, mastering compositing and visual effects. 

  • Game Engines: Acquired skills in optimizing art and animation for real-time game engines, focusing on low-poly asset creation and animation cycles. 

  • Final Project and Portfolio: Synthesized learning into a specialized project, culminating in a professional portfolio tailored to industry standards.

© 2024 Monica Reuman

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